Load-and-Go vs Stay-and-Play: Transport Decisions
When life threats exist you cannot correct on scene—airway compromise, uncontrolled bleeding, decomp shock—package and go. Treat what you can in motion. For stable patients or when on-scene interventions change outcomes, stay and play (briefly) with a hard time cap (e.g., 10 minutes). Tie every choice to ABCs and mechanism.
Practice decision-making in the EMT-B packs (Intermediate/Advanced).